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COMICS

On the planet of Gara-Nora, it homes the Juren people and a peaceful race of Living Crystals.


To avoid exploitation, the Juren fought to keep the secret of the Living Crystals from the rest of the galaxy. But the war left the planet scarred and torn.


Among the chaos is Barb, a Living Crystal who looks human. She lives a nomadic life of a bounty hunter, hunting those who would kill Living Crystals for their power. She calls them the Mehkuch.
Everyone else calls them the nefarious Crystal Witches.


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GARA-NORA 001

Barb goes on the hunt for the Pale Witch to protect the small town of Hallow Pines.

 

 

 


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GARA-NORA 002

Barb and her team must save the small town of Hallow Pines from a terrible curse.

 

 

 


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GARA-NORA 003

Something worse that a Crystal Witch will invade Barb's mind and weaponize her inner demons.

 

 

 


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GARA-NORA 004

Two of Barb's teammates go it alone as Peers finds a lead that could help Vanilla Bean resolve a great regret of her past. But is this lead all as it seems?

 

 

 


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GARA-NORA 005

One month after being saved, Bean thought she escaped her dark fate.

But Selim, lord of Crystal Witches, seeks to reclaim her...

...By any means necessary.

 

 


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GARA-NORA 006

Evil beckons for Bean to submit.

It haunts her every thought with fear and regret.

Taunting her, mocking her, flaunting proud the worst
from her past when on a day of yesteryear...

...she killed her first Living Crystal.

 

 


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GARA-NORA 007

Selim holds Bean on the dark side of Gara-Nora, preparing her for a gruesome death.

Barb and her team race to find Bean with intent to save her, or die trying.

But they'll have to get past her grimsley guard, Dark Progress, who's hate of Barb is so great, he will stop at nothing to make sure she loses her friend.

 

 

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